﻿using UnityEngine;
using System.Collections;

public class GUI_Creditos : MonoBehaviour {
	
	public Texture2D imgExit = null;
	
	private void OnGUI(){
		float size = Screen.width / 8;

		if (GUI.Button (new Rect (Screen.width-size, 5, size, size), imgExit)) {
			Application.LoadLevel(0);
		}
	}
}
